I would like to find an algorithm for generating a tesselated sphere, as well as an reasonably quick algorithm for locating a particular triangle (or vertex) in a tesselated sphere that contains a given point (specified in spherical coordinates).
Any pointers to information would be greatly appreciated... Thanks, Chris =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
