Hi J.D., There are 3 bugs about J3DGraphics3D which has been fixed in the next beta2 release:
4514784 - J3DGraphics2D rendering flickers even in double buffered mode (because J3DGraphics2D flush(true) is not yet implement) 4616874 - D3D: J3DGraphics2D disappear intermittently 4558985 - J3DGraphics2D should fall back to j3d.drawpixel=true if texture size not support If you using DirectX version, it is because of bug 4616874. I just test that drawAndFlushImage() works fine under v1.3 beta1 OpenGL version. If you have another application which it didn't work, please send it to us. Thanks. - Kelvin ------------- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Fri, 18 Jan 2002 18:45:33 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: [JAVA3D] When to call J3DGraphics2D.drawAndFlushImage(...) >To: [EMAIL PROTECTED] > >Hi > >I've got a question concerning J3DGraphics2D.drawAndFlushImage(...) >in a Canvas3D. When I call it at postRender or at postSwap() nothing >happens in J3D1.3b1 Win32. I know it worked when I called >J3DGraphics2D.drawImage() and J3DGraphics2D.flush() worked in postRender >in J3D1.2.1_03 > >EOF, > J.D. > >-- >Explore SRT with the help of Java3D >(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) >(http://www.antiflash.net/java3d/relativity (mirror) > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".