Hi J.D.,

   There are 3 bugs about J3DGraphics3D which has been fixed
in the next beta2 release:

   4514784 - J3DGraphics2D rendering flickers even in double buffered mode
             (because J3DGraphics2D flush(true) is not yet implement)
   4616874 - D3D: J3DGraphics2D disappear intermittently
   4558985 - J3DGraphics2D should fall back to j3d.drawpixel=true
             if texture size not support

If you using DirectX version, it is because of bug 4616874.
I just test that drawAndFlushImage() works fine under v1.3 beta1
OpenGL version. If you have another application which it
didn't work, please send it to us.

Thanks.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.


>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Fri, 18 Jan 2002 18:45:33 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: [JAVA3D] When to call J3DGraphics2D.drawAndFlushImage(...)
>To: [EMAIL PROTECTED]
>
>Hi
>
>I've got a question concerning J3DGraphics2D.drawAndFlushImage(...)
>in a Canvas3D. When I call it at postRender or at postSwap() nothing
>happens in J3D1.3b1 Win32. I know it worked when I called
>J3DGraphics2D.drawImage() and J3DGraphics2D.flush() worked in postRender
>in J3D1.2.1_03
>
>EOF,
> J.D.
>
>--
>Explore SRT with the help of Java3D
>(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
>(http://www.antiflash.net/java3d/relativity (mirror)
>
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