> Date:         Wed, 23 Jan 2002 17:59:34 +1100
> From: Rod harris <[EMAIL PROTECTED]>
>
>         I'm working on an application where I'm using 2 Canvas3Ds. They are
> oriented at right angles to each other, for display on two screens that are
> similarly aligned
> (http://cs.anu.edu.au/people/Pascal.Vuylsteker/Tmp/fig1.JPG). However I'm
> having a problem with the lighting models. There is a discontinuity with
> the diffuse and specular reflections on objects when they move from one
> screen to the other.

We haven't seen this problem with our multi-monitor and cave configurations.
The only thing in the view model that should be relevant is the default
infinite eye specular computation, which you've covered by enabling local eye
lighting.  The view direction for each screen is determined by the orientation
of that screen, but the view direction shouldn't affect diffuse lighting.

Please send us a test program for investigation.  If you can supply images that
display the lighting discontinuity you're seeing that would be helpful too.
Other things you might want to check are the relative brightness and gamma of
the two screens; specular highlights have high shading gradients that can
change their appearance quite a lot depending upon gamma and brightness.

-- Mark Hood

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