Enrique Dumas wrote:

> So is it better and faster to use directly non indexed geometry arrays ?
> The cost of memory in non indexed geometry is less than using indexed
> geometry ?

 From everything that I've read from the j3d guys, yes. Internally j3d
unindexifies your geometry anyway, so you may as well do it beforehand.
Still, try to keep to strips or fans, just not indexed, as they are
still the most efficient to push to the graphics card.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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