Enrique Dumas wrote: > So is it better and faster to use directly non indexed geometry arrays ? > The cost of memory in non indexed geometry is less than using indexed > geometry ?
From everything that I've read from the j3d guys, yes. Internally j3d unindexifies your geometry anyway, so you may as well do it beforehand. Still, try to keep to strips or fans, just not indexed, as they are still the most efficient to push to the graphics card. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
