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I need to create some models that use alpha
transparency in the textures (example being trees, fences with transparent areas
between slats such as in the Sun Java Fly demo, etc, etc.), but can't
figure out what to use to create the geometry, and therefore which loader to
use.
Transparency is cake in 3DS Studio Max, and 3DS
files are the ones I work with the most (using the StarFire loader), but the
opacity doesn't get imported, and the transparent areas show solid black.
I don't wish to get into modifying or creating any loaders. I know this
can be done because of the Sun Fly demo.
If VRML/WRL format is the way to go for this
(again, such as the Fly demo contains), what's some software that can create the
right kind of texture-based transparency to load in Java3D? If not, what
are the alternatives?
BTW--for those of you looking for samples of Java3D
games in action, our MMORPG project is an open beta, and is currently
on-line. I welcome any comments/critism.
Scott
Virtopia 3D Project
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- Re: [JAVA3D] How to create models for loaders with ... Scott Mobile
- Re: [JAVA3D] How to create models for loaders with ... John Wright
- Re: [JAVA3D] How to create models for loaders with al... Kevin Duling
- Re: [JAVA3D] How to create models for loaders with al... Chris Forrester
- Re: [JAVA3D] How to create models for loaders wit... Scott Mobile
