example:
Group myGroup = new Group(); //not alive, not compiled. BranchGroup myBG = new BranchGroup();//not alive, not compiled. BranchGroup mainBG = new BranchGroup();//not alive, not compiled. mainBG.addChild(myBG); myBG.compile(); mainBG.compile(); //compiled simpleU.addBranchGraph(mainBG); //live myGroup.moveTo(myBG); //this detach myBG from mainBG but not "decompile" // and attach it to myGroup myBG.addChild(new MyGeometry()); mainBG.moveTo(myBG); ... I hope this help you! Philip Wong wrote: > Dear All, > > Suppose I have a networked multiuser j3d VR. If one of the users want to add > a new geomtry, e.g. his dog, to this environment, does the whole virtual > universe needs to be recompiled? Is there anyway to add new geomtries, transform > groups, etc. to the virtual world in runtime? > > thanks! > > philip wong > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".