I would like to know how Java3D links to OpenGL. I know I have at least 2 Open GL renderers installed in my system:
-Microsoft Generic OpenGL 1.1 (default with Windows 2000) -NVIDIA Renderer OpenGL 1.3.1 (NVidia Detonator XP drivers) When I run a game or a 3D benchmark (like 3DVillageMark) the second renderer is used, but when I run my Java3D applications, I'm sure the first renderer is being used because the performance is much more poor. How can I know which OpenGL renderer my Java3D program is using? I've tried it with: myCanvas3D.queryProperties().get("native.version"); but this returns null. Is there any way to select the OpenGL renderer from my program? My system enviroment is: J2SDK 1.3.1 Java3D 1.2.1_03 Windows 2000 Professional Intel Pentium 4 1.6 Ghz nVidia VANTA 16 Mb Thanks in advance. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".