"Copps, Kevin D" wrote:

> Sometimes I am getting this stripe appearance (see attachment) when I have
> different colored (yellow and green in the picture) geometries behind one
> another and the geometry in front is sufficiently thin. It is worse when the
> distance from the geometry to the viewer is large.
>
> What is the cause? And what is the best way to insure it doesn't happen?
>

if it is due to z buffer tearing (which it looks like) try setting the  
view.setFrontClipDistance to a larger value.

or you can try :

view.setFrontClipDistance( backClipDistance / N )
where N has been recommended as 600 up to 3000 by some on this list.


cheers,

chris



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