How can I determine pixel coordinates for a location in Virtual World ? For example for the sceneGraph drawn below I would like to get the pixel coordinates of the sphere center(assuming it's (0,0,0) in local coordinate system)
VU / \ BG V(View) / TG1 / TG2 / SPHERE I compute Local2World matrix and the inverse of the view matrix. Then I multiply them to form Local2View matrix: (M stands for matrix for a particular node) M(result) = M(V.invert())*M(Local2World) where M(Local2World) = M(TG1)*M(TG2) Next step is to compute the position of the center of the sphere in view coordinate system : Vector3d loc2View = M(result)*(0,0,0,1) (which turns out to be the translation part of M(result)) Then I call getVworld2ImagePlate() function to transform loc2View to imagePlane coordinate system. getVworld2ImagePlate() Vector3d imagePl = t.transform(local2View) In the final step I call getPixelLocationFromImagePlane() for imagePl vector(actually Point3d) function but unfortunately the result is different from what mousePress event reports. What's wrong with this idea ? Thanks in advance --Tom ------------------------------------- Mieszkanie za 600 zł miesięcznie! Skorzystaj z oferty Nordea Bank Polska S.A. Szczegóły na stronie http://www.nordeabank.pl/ lub pod 0801 667 332. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".