Hi Mark, I have probed the example you gave me with the option you told me and its works perfectly.
However I thought that option was only to use with DirectX version and not with openGL. Will it works on a non DirectX system like linux??? and a possible Off topic: how can I pass that option to my applet? thanks! Mark Hood wrote: >>Date: Tue, 4 Jun 2002 01:00:54 +0200 >>From: =?ISO-8859-1?Q?Ra=FAl?= <[EMAIL PROTECTED]> >> >>When I set the fullscreen mode, my application runs fine. But when I >>swap to other Windows application (ALT-TAB) and return to my java3d >>application, this fails. I don't receive any exception message. >> >>What's happening? Can anybody tell me a solution or an idea? >> > > You probably need to set -Dsun.java2d.noddraw=true on the java command line to > get around some conflicts with the AWT use of the hardware. > > Following this message is some test code for full screen exclusive mode. It > works on a Dell/Windows 2000 machine with Radeon ATI drivers when we use > -Dsun.java2d.noddraw=true. If the property is not set then Alt-Tab doesn't > seem to work on some systems. > > There does seem to be an order dependency. See the comment below about > device.setFullScreenWindow(). Apparently you have to set full screen mode > before adding any other components to it. > > -- Mark Hood > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".