Hi Mark,
I have probed the example you gave me with the option you told me and
its works perfectly.

  However I thought that option was only to use with DirectX version and
not with openGL. Will it works on a non DirectX system like linux???


and a possible Off topic:

how can I pass that option to my applet?

thanks!

Mark Hood wrote:


>>Date:         Tue, 4 Jun 2002 01:00:54 +0200
>>From: =?ISO-8859-1?Q?Ra=FAl?= <[EMAIL PROTECTED]>
>>
>>When I set the fullscreen mode, my application runs fine. But when I
>>swap to other Windows application (ALT-TAB) and return to my java3d
>>application, this fails. I don't receive any exception message.
>>
>>What's happening? Can anybody tell me a solution or an idea?
>>
>
> You probably need to set -Dsun.java2d.noddraw=true on the java command line to
> get around some conflicts with the AWT use of the hardware.
>
> Following this message is some test code for full screen exclusive mode.  It
> works on a Dell/Windows 2000 machine with Radeon ATI drivers when we use
> -Dsun.java2d.noddraw=true.  If the property is not set then Alt-Tab doesn't
> seem to work on some systems.
>
> There does seem to be an order dependency.  See the comment below about
> device.setFullScreenWindow().  Apparently you have to set full screen mode
> before adding any other components to it.
>
> -- Mark Hood
>

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