The technical problem of porting Java3D to OS X is trivial
and was solved long ago. The problem is that Apple and Sun
cannot agree on the license.

On Wed, 5 Jun 2002, Russell Power wrote:

> I'm interested in this one as well... I've got quite a few OS X users (or
> would be users) who don't really care for my hand waving about 'it runs on
> everything else, just not OS X'.
>
> If Sun and Apple aren't going to do anything about this, is it possible that
> someone would release a description of the interface needed from the dynamic
> libraries, so that someone else could try and get this together?
>
> --russell
>
> ----- Original Message -----
> From: "Simeon H.K. Fitch" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, June 04, 2002 8:56 AM
> Subject: [JAVA3D] Who to ping for OS X + Java3D
>
>
> > Anyone know who one should lobby at Apple to get Java3D ported to OS X???
> > It's *got* to be a simple process given that it is 100% OpenGL. I'm dying
> to
> > chuck my PC and start using my Mac for development, and the lack of Java3D
> > is the only thing holding me back arrrrrgh! Plus my clients are staring to
> > get interested in the capabilities of the G4, and certainly the thought of
> > clusters of Xserve boxen for scientific computing is appealing.
> >
> > :)
> >
> > Simeon
> >
> > /**
> >  * @author Simeon H.K. Fitch
> >  * @organization Mustard Seed Software
> >  * @web http://www.mustardseedsoftware.com
> >  * @email [EMAIL PROTECTED]
> >  * @voice 210.867.1616
> >  * @fax 309.424.4982
> >  */
> >
> >
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