Hey,

I'm having some problems lighting my scene. I need to use per vertex
colors to colour my scene but also want to use lighting. I find if I
apply a Material the colours in the Material override that of my per
vertex colors. I noted that in RenderingAttributes there is a method to
define whether to override per vertex colouring or not, but its default
should be correct. I did experiment with setting this value to true and
false but with no visible effect.

Anyone else tried this?

Kev

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