Sorry for repeating a blatantly newbie question, but I'm still having problems with my 
OrbitBehaviour not talking to my scene-

I have the scene and I'm moving the ViewPlatform away from it and above it, keeping it 
looking at 0,0,0 . The problem I'm having is that I want the OrbitBehaviour to rotate 
around the Y-axis of the scene but instead it is rotating around the Y-Axis of the 
ViewPlatform. Because the ViewPlatform is pointing down towards the origin, it ends up 
rotating through the floor of the scene, rather than rotating around it in a flat 
plane.

Is there a way to find out the difference between the two axis so I can set the 
upwards component of my LookAt transformation to match what +Y on the scene or is this 
completely barking up the wrong tree and ignoring a different solution?

Thanks,

-ben

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