It is currently implementation dependent.  We pass things as they are
down to the native rendering API.

Doug.


>
>Doug Twilleager wrote:
>
>>This is all defined by the texCoordSetMap in the GeometryArray object.
>>See the docs in GeometryArray.
>>
>>
> From the JavaDoc:
>
>Each texture unit in every associated Appearance must have a valid
>source of texture coordinates: either a non-negative texture coordinate
>set must be specified in the mapping array or texture coordinate
>generation must be enabled.
>
>Its not totally clear what happens when a texture unit does not have
>texture coordinates.  Is the texture unit disabled, the whole appearance
>invalid and not render or does the texture unit render but with no
>texture coordinates?
>

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