It is currently implementation dependent. We pass things as they are down to the native rendering API.
Doug. > >Doug Twilleager wrote: > >>This is all defined by the texCoordSetMap in the GeometryArray object. >>See the docs in GeometryArray. >> >> > From the JavaDoc: > >Each texture unit in every associated Appearance must have a valid >source of texture coordinates: either a non-negative texture coordinate >set must be specified in the mapping array or texture coordinate >generation must be enabled. > >Its not totally clear what happens when a texture unit does not have >texture coordinates. Is the texture unit disabled, the whole appearance >invalid and not render or does the texture unit render but with no >texture coordinates? > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
