Hi,

    Is your system reboot only after you resize the window ?

Can you try comment out the line

  view.setSceneAntialiasingEnable(true);

to see if the problem still happen ?

I can see your program did not set GraphicsConfigTemplate3D properly
to request an antialias surface before invoking the above function.
i.e.
gct.setSceneAntialiasing(GraphicsConfigTemplate.PREFERRED);

It just happen accumulation buffer is support under OGL so it is
use for antialiasing. Without setting this multisampling will
not use even though it is support in the graphics card.


What I can reproduce is crash is the Nvidia driver code:

at javax.media.j3d.Canvas3D.accum(Native Method)
at javax.media.j3d.Renderer.doWork(Renderer.java:1257)
at javax.media.j3d.J3dThread.run(J3dThread.java:250)

whenever window resize using GeForce card under window.
But I can't reproduce this under Solaris.

Resize is handle by OpenGL driver. It seems that
account accumulation buffer is not taking into account for
this driver.

- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.


Andy wrote:

> Please help.  Attached with my program and textures, please compile and run
> and see if you have any problems.  Whenever I run it for a while, and move
> the viewplatform, it automatically reboots.  Here is my system spec:
>
> AMD Thunderbird 700
> 256MB PC133
> Asus A7V(most updated bios)
> Asus V6800 32MB SGRam(GeForce 256 32MB)
> Win2k pro sp2
> AMD Win2k AGP patch
> Win2k Compatibility fix
> nVidia reference driver 29.42
> Desktop settings:  1024x768 @ 16bit
>
> Any hints?  Many thanks
>
> Andy
>
>
>
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