¿À½Â¿ì(Sengwoo Oh) wrote:

> There were many many question about loading animation data from vrml
> file. i want to load simple motion data( position and rotation key data)
> by using Xj3d loader.

[snip]

> I can get behavior node by using Scene.getBehaviorNodes(), however, I
> can't know how to get the keyframe data.

The getBehaviorNodes call is not what you are looking for. This returns
Java3D Behavior objects, of which we only have two in the system.
Animation (ie Position and OrientationInterpolators) do not use Java3D
behaviours to run. Instead, we process them within our own runtime
engine because it is much more efficient to do so. So, if you want to
extract just the animation information and place it into your own scene,
you're going have a lot of trouble. You may consider an alternative to
be to DEF the appropriate interpolator nodes inside the VRML file and
use getNamedNode() on it. Unfortunately that won't work either as the
getNamedNode() call returns a SceneGraphObject - ie an item of Java3D
scene graph. Since our interpolator implementation does not have any
Java3D code at all, you'll never find the Java3D node, which is not
really helpful to you at all. Just looking through our Javadoc, we don't
even give you access to the raw high-level VRML Scene that we create so
it looks like you're stuffed at the moment. That definitely looks like
an oversight on our part as I'm sure some people would like that access,
so I'll fix that for our next dev release.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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                                              - Greg Bear, Slant
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