Good point! As a developer you should never think of the screen shape. I've made a small program to draw a circle and measured it on my monitor. It was always a perfect circle regardles of the resolution, both in 1024x768, 1280x1024 and 1600x1200. BTW, my video card doesn't have 1280x960, but 1152x864. Ofcourse, the viewable area on my monitor have different shapes on different resolutions, but circles remained circles as long as I don't play with my monitor options. If I do that, I can stretch or squeeze my circles regardles of the resolution. Besides that, in a 3D world, you almost never see circles, but ellipses so you wouldn't realize any stretching, which from 5x4 to 4x3 is less than 7%.
Florin -----Ursprüngliche Nachricht----- Von: Kyle McDonald [mailto:[EMAIL PROTECTED]] Gesendet: Dienstag, 10. September 2002 17:26 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Out of Space - Final Java3d Game Demo Ready w/Source Chris Forrester wrote: > people do realize that 1280x1024 is a non-square screen res, yes? it goes > 1024x768, 1280x960 and then 1600x1200. I realize that 1280x1024 is > supported > and in fact encouraged by most video cards/os setups, but it's still a > stretched res. > Define 'non-square' ?? If you are talking about the full screen size, 1280x1024 is by definition a rectangle becuase it's sides aren't equal. But then again, 1280x960 is a rectangle too. If you are talking about the shape of each pixel, then I'd say you're making a really bad assumption. It all depends on the monitor! You don't know that everyone's monitor has a screen area that is shaped in a 4:3 ratio.Some are 5:4, some are even 16:9 or 16:10. On a 5:4 monitor 1280x1024 does have square pixels (assuming the user hasn't played witht the tuning too much,) and 1280x960 would be stretched vertically. Either way the stretching or squishing would be hardly noticable It's generally a bad idea to assume you know anything about the user's hardware. You'll get the least complaints if you just go with what the user has because she knows better what hardware she has, how she wants it, and the limititions of her setup. -Kyle -- _ -------------------------------ooO( )Ooo------------------------------- Kyle J. McDonald (o o) Systems Support Engineer Sun Microsystems Inc. ||||| Enterprise Server Products [EMAIL PROTECTED] 1 Network Drive BUR03-4630 \\\// voice: (781) 442-2184 Burlington, MA 01803 (o o) fax: (781) 442-1542 -------------------------------ooO(_)Ooo------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".