Desiree Hilbring wrote: > Hi, > I have one AmbientLight and one DirectionalLight in my scene. > I try to lit a surface, with about 5 to 50 vertices. Lighting is > okay for the normal height of the surface, but as soon as I do > superelevation on the scene to the influence of the light onto the objects > decreases for the degree of scaling the height axis. > Can anyone please explain that? I thought a DirectionalLight is coming > from infinity.
Are you sure that all your normals are 'normalized' ? Maybe somewhere in your algorithm you make a mistake and their length is different than 1 ? Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
