David Yazel wrote:
> Thanks to some help from Kelvin from Sun we got terrain splatting working.

> http://www.magicosm.net/screenshots/cosm903.jpg

Nice. If you could add just a little more alpha to the edges of the rock
textures it would look very realistic.

> It seems to really soak up the framerate, but we have not really analyzed
> the performance issues yet.

I suspect that's due to the use of the OrderedGroup. It's use
effectively eliminates a lot of the culling and pre-optimisation that
can be done internally, which ends up with more polygons ending up being
shuffled to the video card.

These pics are taken on a Geforce 4 ti 4600.
> Also, the rock texture is doing the pics an injustice since it it is being
> scaled up quite high from a lower level.

Actually, I don't mind the look for the cliffs. Just seems to not blend
quite right at the edges where the grass meets it.

> I think we can improve the "non splatting" look by dynamically building
> higher res textures on demand (Thanks Justin for the idea)

Give me a yell offline and I'll fill you in with a lot more detail. I
had a look back at what I wrote, and even for my normal incoherent self,
that was pretty bad! Anyway, I want to have a chat with you privately
about the tree algorithm you're doing. They're fantastic and easily the
best models I've seen anywhere in a game and everyone I've shown them
too agrees. I'd love to be able to snarf your ideas for some code to put
into j3d.org!

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to