David Yazel wrote: > Thanks to some help from Kelvin from Sun we got terrain splatting working.
> http://www.magicosm.net/screenshots/cosm903.jpg Nice. If you could add just a little more alpha to the edges of the rock textures it would look very realistic. > It seems to really soak up the framerate, but we have not really analyzed > the performance issues yet. I suspect that's due to the use of the OrderedGroup. It's use effectively eliminates a lot of the culling and pre-optimisation that can be done internally, which ends up with more polygons ending up being shuffled to the video card. These pics are taken on a Geforce 4 ti 4600. > Also, the rock texture is doing the pics an injustice since it it is being > scaled up quite high from a lower level. Actually, I don't mind the look for the cliffs. Just seems to not blend quite right at the edges where the grass meets it. > I think we can improve the "non splatting" look by dynamically building > higher res textures on demand (Thanks Justin for the idea) Give me a yell offline and I'll fill you in with a lot more detail. I had a look back at what I wrote, and even for my normal incoherent self, that was pretty bad! Anyway, I want to have a chat with you privately about the tree algorithm you're doing. They're fantastic and easily the best models I've seen anywhere in a game and everyone I've shown them too agrees. I'd love to be able to snarf your ideas for some code to put into j3d.org! -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".