When delivering points to a GeometryArray or one of it's subclasses does
the Java3D library make copies of this data if display lists are used
(when I say "copies" I don't mean the display lists I mean an
intermediate representation before the display lists are generated)? If
so, is there an interface in Java3D that I can implement so that I don't
have this overhead. In other words, my data is represented in a format
that is not necessarily in a geometry point, array, or strip format,
however, if the Java3D library provided an interface for "fetching"
points for building the triangle strips, quad strips, etc I could have
my internal model implement this interface and eliminate the extra
storage overhead.

Can I get hold of the source code for the Java3D library so that I could
answer some of these questions myself?

Thanks,
Michael

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