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Hi
~  I'm trying to use volatile images and it all seems to work, except that I am
loosing my alpha channel, with buffered image i specify the format to be4 byte
RGBA, but with volatile image i can't, is it possible to use alpha with them?

I'm on win XP with j3d 1.3 and jdk 1.4.1, I currently create them with

~        try {
~            GraphicsConfiguration gc =
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();

~            image = gc.createCompatibleVolatileImage(width, height, new
ImageCapabilities(true));
~        } catch (AWTException e) {
~            throw new HUDRuntimeException(e.getMessage());
~        }

Thanks

Jeremy
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