Another one is pushed out to the website.

http://www.xj3d.org/snapshots.html

If you have bug reports about this and any future dev releases please
use our new Bugzilla area:

http://bugzilla.xj3d.org/

FAQ: When will M6 be released?
We're hoping to do this just before the I/ITSEC conference, which starts
Dec 2nd. There is still some settling down of the specification needed,
in particular XML parsing and some of the component arrangments. We want
to wait for the final ISO Committee Draft specification to be submitted
to ISO, and then clean up our codebase to conform to that CD text before
we release the next stable milestone. The ISO submission of the abstract
spec and encodings is expected to be late November.

Note: We do have the code now running on the Elumens Dome and
VisionStation products using the Java3D renderer (not OpenGL yet). The
code is not yet in CVS but we do have some of our testers using it
successfully. If you are interested in this work, please send us a
private email.

Since last Dev Release:
-----------------------
XML Parsing now a first class supported operation and handled
seamlessly. Supports the latest spec release and further development
work past current published spec. See the X3d-3.0.dtd file for the
required document structure. Required some major restructuring of the
parsing code including lots of package shuffling. To work, you must use
our DTDs not those on the web3d.org site.

Don't use DOMViewer/XSLTViewer. It is broken with this spec. It is not
included in this release but you may have it around from the last one.
It is in the process of being removed completed and replaced with a much
better example that makes use of our native XML parsing. You will see an
announcement in the next few days following this basic release.

SAI once again brought up to latest spec definitions.

X3D VRML encoded files now spec compliant. Field naming changes
required: eventIn -> inputOnly etc etc. Handles new META keyword too.

Debugging of string parsing for SF/MFString in varied circumstances.
Hopefully we've got it all covered now!

Lots of script debugging. Ignoring of events. Events after initialize()
being sent.

Lots of work on getting better error messages to make debugging easier.

Support for centerOfRotation field in X3D Viewpoint.

EXAMINE mode implemented. Uses X3D semantics (since VRML97 never had any!)

NormalInterpolator implemented. Fixed a lot of errors in the low-level
spec complaince. Now passes all conformance tests for VRML97.

Added partial texturing capability to the OpenGL-based renderers.

OpenGL IFS implementation courtesy of Rick Goldberg.

Extrusion implemented. Known to work for static. Not tested for
dynamically changing the fields.

EAI cleanups to avoid excessive object generation for events and
security issues when running inside applets.

Javascript scripting cleanups. Fixed bugs with array index accessing of
MFFields and object reuse. Added implementation of a print() method to
handle broken code that normally runs in Cortona but doesn't in any
other browser (everyone else uses Browser.print().

Inlines. Now some better support for various edge cases, but some
problems still exist - such as having multiple inlines using the same
URL field values. If you DEF/USE an inline, odd things happen too.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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