Hi,
I am using a triangle strip array to create a shell for an object.
(Like for a cube its shell would be a 4 connected squares, without the
top and the bottom covers)

//////////////////////////////
    -----
   |\ Cov\    -Cov: Cover (These are not created, only the sides
   | \____\    of the cube are created)
   | |    |
   | |    |
   \ |    |
     ------
//////////////////////////////
But when I am using lights on it, I am getting a dull apperance on that
object.

Hence, what I think that when I am using the TriangleStripArray to
generate the list of triangles it does not automatically associate a
normal with the individual triangles.Hence, how can I add normals to
individual triangles in TriangleStripArray after I have created it?

Or if the TriangleStripArray is creating individual normals for the
triangles then why is there a dull appearance?

With thanks,
-Deep

=====
==================================================
Gradute Student
University of Illinois - Urbana Champaign
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P.S. You cannot make someone love you...
You can only make yourself someone worthy of being loved...

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