Kelvin Chung wrote:
Alan Hudson wrote:
Kelvin Chung wrote:
Hi Alan,
Do you use View.setMinimumFrameCycleTime() in your application ?
Please try to disable this line to see if the bug can be reproduced.
If it can, then this is bug 4732333
-View setMinimumFrameCycleTime() did not response until last cycle complete
in which geometry locked is not release in MasterControl Thread when
frame is
skipped rendering due to minimum frame cycle time not met.
This bug is fixed in the upcoming v1.3.1 beta1 release.
That fixes the problem. Hard choice, coordinate interpolators or faster
texture loading... hmmm.
Thanks for the workaround.
--
Alan Hudson
President: Yumetech, Inc. http://www.yumetech.com/
Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/
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