realized had to use two seperate TG's and
interpolators to perform the positioning and rotation
respectively.

--- Mr greg baboolal <[EMAIL PROTECTED]> wrote:
> Hi, I wonder if someone can guide me with this.
>
> I have a ball object which I want to rotate about
> it's
> x-axis (simulating back-spin).
>
> I am using the RotPosPathInterpolator which has the
> correspoding quats to simulate the spin upon its
> target TransformGroup.
>
> The target TG is set with a Transform3D.
>
> The rpi transform3D in an empty constructor.
>
> The problem I am having is that when the ball moves
> and spins about the x-axis I need to be
> perpendicular
> to the direction it is travelling in.
>
> When I rotated the target TG to face the direction
> it
> is supposed to travel in, the TG's cordinate system
> was also rotated so that the bounds of my billiard
> table (a seperate TG) no longer take effect, as they
> are now un-aligned.
>
> I have tried various rotations of the TG's,
> including
> some experiments with AxisAngle4f.
>
> If someone can help, it would be very much
> appreciated.
>
> -Greg
>
> ps: The following snippets of code show how the
> ball's
> TG and the rpi is being instantiated:
>
> ball TG:
>
> Transform3D sphereT3D = new Transform3D();
>  sphereT3D.setTranslation( position );
>
> TransformGroup sphereTG = new TransformGroup
> (sphereT3D );
>  sphereTG.addChild( createSphere( canvas, imageName
> )
> );
>
> rpi:
> RotPosPathInterpolator(alpha, target,new
> Transform3D(), knots, quats, positions );
>
>
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