here a good start for you :)

http://www.j3d.org/implementation/collision.html

Jack


                                                                                       
                                                  
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Hi

I want to deduce the topological relationship between a few 3D objects,
such as boxes, cylinders, and balls. I can write my own algorithm to
calculate the spatial relationship. But it might not be the most
efficient way to solve the problem. I heard that some software deduced
the topological relationship by calling the functions in display card to
speed up the collision detection. Does any one know how Java3D implement
collision detection?

Best wishes
Aaron

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