Thanks Kelvin!

I will update my code ;-)

> It should use,
>
>    genNormalMap = new TexCoordGeneration(texGenMode,
>     TexCoordGeneration.TEXTURE_COORDINATE_3);

Maybe a reminder in the TextureCubeMap docs help  newbies ;-)

Alessandro

----- Original Message -----
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 13, 2003 9:14 PM
Subject: Re: [JAVA3D] CubeMapTexture issues


> Hi Alessandro,
>
>      There is a bug in your cubemap example,
>
> It should use,
>
>    genNormalMap = new TexCoordGeneration(texGenMode,
>     TexCoordGeneration.TEXTURE_COORDINATE_3);
>
> instead of
>
>    genNormalMap = new TexCoordGeneration(texGenMode,
>     TexCoordGeneration.TEXTURE_COORDINATE_2);
>
> for Reflection map.
>
> Besides, there is no need to add
>     Sphere.GENERATE_TEXTURE_COORDS
> flag in Sphere (optional)
>
> After that OpenGL version works fine.
>
> DirectX version works before probably the driver fix it
> internally in hardware mode. But if you use
>
> java -Dj3d.d3device=reference RunJ3DemoCubeMap
>
> (assume DirectX SDK install) the result is same as OGL
> version with texture coordinate mess up before the fix.
>
> The good news is that you will not see an extra garbage line
> under OGL version. We're still looking at why the line
> appear under DirectX version.
>
> Note that due to bug 4801176 -
>
>  Sphere Texture map reverse when GENERATE_NORMALS_INWARD is used
>
> you will see texture map differently under v1.3.1 beta1 which is fixed
> in the next beta2 release.
>
> Thanks.
>
> - Kelvin
> -----------------
> Java 3D Team
> Sun Microsystems Inc.
>
>
>
> Alessandro borges wrote:
>
> >Hi, Kelvin.
> >
> >Below is the link to a page about my experiences with
> >cube map texturing.
> > I could not run in OpenGL, but runs fine in DirectX,
> >but DirectX gives a strange line in the botton of the
> >textures (?).
> >
> >But it is a amazing feature ! very impressive and not
> >so hard to build.
> >
> >http://www.cpm2002.hpg.ig.com.br/alessandro/cubemap/index.html
> >
> >Alessandro

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