Kelvin Chung wrote:

However some operation required special handling such as
(i) adding/removing canvas from view
(ii) View activeViewPlatform()
(iii) New a Canvas3D in offscreen rendering
(iv) First paint invoke in Canvas3D
(v) Canvas3D removeNotify()/AddNotify() remove
(vi) Canvas3D setView()

When those operation is performed it is better not to
modify the scenegraph structure at the same time by another thread.

Hi,
Are you sure Switch.setWhichChild() is threadsafe?

Regards
Nikolai

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