At 10:48 AM 21/01/2003 -0800, Kelvin wrote:
>   Bug 4805822 is filed for this.

Thanks Kelvin.  Much appreciated.   Here's another one...

Still working with audio in Java3D 1.3.1b1, W2K, J2SDK1.4.1.
No hair left to pull out.

There seems to be a problem with priorities.  If the priority
of a ConeSound is changed while a sound is playing,
the sound immediately stops playing (regardless of how many
other sounds are playing simultaneously).  The sound then fails to
play on subsequent setEnable(false)/setEnable(true) cycles.

Sound priorities that are set before the sound is enabled are honoured -
you just cannot change the priority of a running sound.  Unfortunately this
is exactly what I need to be able to do to map the Web3D sound priority
scheme onto the Java3D priority scheme.

It sure would be *wonderful* to have access to source.  Then maybe I could
be sending
you patches along with these bug reports. :-)

Guy.

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