Hi Florin,

>If you want to change the geometry of a live object, then there is only one
>way: use geometry by reference and change the geometry only within the
>updateData method of your GeometryUpdater.

Not necessarily, I think. If you set capabilities to write coordinate before make the 
scene graph live, you can still change geometry when it's
live. I did a point drag & drop operation like that, it works fine.

In the mean time, I don't see the advantage of using geometry by
reference. Does that save memory?

regards,

white

> See
>GeometryArray.updateData(GeometryUpdater updater). From your posted code
>it's not possible to know if you follow that pattern. It is possible that
>you update only *your* geometry representation, but that is not passed
>further to the j3d.
>
>Cheers,
>
>Florin

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