Hi Florin, >If you want to change the geometry of a live object, then there is only one >way: use geometry by reference and change the geometry only within the >updateData method of your GeometryUpdater.
Not necessarily, I think. If you set capabilities to write coordinate before make the scene graph live, you can still change geometry when it's live. I did a point drag & drop operation like that, it works fine. In the mean time, I don't see the advantage of using geometry by reference. Does that save memory? regards, white > See >GeometryArray.updateData(GeometryUpdater updater). From your posted code >it's not possible to know if you follow that pattern. It is possible that >you update only *your* geometry representation, but that is not passed >further to the j3d. > >Cheers, > >Florin =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".