Andrew Davison wrote:
>Recently it was recommended that Full Screen applications
>should be called with -Dsun.java2d.noddraw=true.
>
>Could anyone explain to me why this is necessary if the
>application is only using AWT (e.g. a Canvas3D inside a
>Frame) and the OpenGL version of Java 3D (i.e no
>DirectDraw)?

Because it otherwise crashes :)))


I suppose AWT relies on DirectDraw and somehow the OpenGL notion off
'fullscreen' collides with the DirectDraw understanding. Using OpenGL for 3D
rendering does not mean that DirectDraw is out of play. Just OpenGL and
Direct3D are mutual exclusive.

- J

--
Joerg 'Herkules' Plewe
http://www.hardcode.de

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