Yeah. But I don't use textures. Yes, I do use materials, but the materials only specifies colors, not textures. Why should that be expensive ? Beside that, there is absolute no difference if I'm using ONLY ONE APPEARANCE that I set at the very beginning of the frame rendering - just tested that.
 
Cheers,
 
Florin
 
-----Urspr�ngliche Nachricht-----
Von: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED]
Gesendet: Montag, 3. M�rz 2003 16:35
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] Immediate Mode Rendering

When I dealt with this level of 3D stuff a couple of years ago. Changes in texture have been the most expensive things.
AFAIK, changing the matrix is cheap, material expensive. But I can be wrong for todays hardware.
 
 
 
At the moment I'm grouping objects based on the model transforms, so that I'm minimizing the change in the model transforms. Would grouping based on material be more effective ?
 

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