Hi,
I want to know how to ensure Scenegraph updations get reflected in
Renderer consistently. I have a Java3D code which consists of a
Scenegraph with many Branchgroups (in turn having GeometryArrays, Morphs
etc) depicting an FE mesh. I need to change the color of one particular
Morph containing an array of Geometry arrays before taking a JPEG image
of the same thro' the postSwap in Renderer.
My problem is that, the color changes to the GeometryArrays do not
always get reflected in the JPEG image. I know that Scenegraph updations
and Renderer threads are parallel and i have ensured that the JPEG image
is captured with a delay of one frame in the postSwap of the extended
Canvas3D object. The color change updations are very inconsistent.
How do i ensure that the Renderer and hence the JPEG image shows the
correct and all the latest updations (color, geometry etc) to the
Scenegraph? Any info will be greatly appreciated.
Thanks in advance,
Raghav
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