Florin Herinean wrote:
Well, I'm not very sure, but if you set a parallel projection in the view
and move the camera to a fixed position, let's say (100, 100, 100) and look
at the origin (0, 0, 0), isn't that an isometric projection ?
No. Isometric projection is a technique used in architectural and gaming
systems. The projection works by having non-euclidean space where the
horizontal plane axes are separated by 120 degrees rather than 90. Or,
put more simply, if you draw a horizontal line across the page, each
axis is angled upwardss at 30 degrees up from that. When games do
isometric projection, it is a purely 2D, software rendered solution.
It's very common in the RPG-style games like WarCraft, C&C et al.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
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