Florin Herinean wrote:

Well, I'm not very sure, but if you set a parallel projection in the view
and move the camera to a fixed position, let's say (100, 100, 100) and look
at the origin (0, 0, 0), isn't that an isometric projection ?

No. Isometric projection is a technique used in architectural and gaming systems. The projection works by having non-euclidean space where the horizontal plane axes are separated by 120 degrees rather than 90. Or, put more simply, if you draw a horizontal line across the page, each axis is angled upwardss at 30 degrees up from that. When games do isometric projection, it is a purely 2D, software rendered solution. It's very common in the RPG-style games like WarCraft, C&C et al.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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