Hi - I have a set of objects, all of whose normals are initially correct (all lighting looks as it should).
However, I apply a mirror transform to some of the objects, and when viewing the new objects, it appears that the normals have been inverted on the geometry. The lights still look correct for the objects that were not mirrored, but the objects that are mirrored have dark faces and bright backsides. The objects have not moved to such a position where this should be the case, though. Is there some issue with the 3D API or is this a problem that any of you have encountered before? Thanks for any help. Nick =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
