PlatformGeometry is simply geometry placed on the viewing platform, so that any operations on the viewer(ie. lookAt()), the geometry will be transformed along with the viewing platform. And I "believe" that it is in parallel projection, not perspective.
Zak ----- Original Message ----- From: "Ian M Nieves" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 17, 2003 6:44 AM Subject: [JAVA3D] PlatformGeometry question > Hello All, > > I am not sure exactly what PlatformGeometry is used for. Can someone > clarify this? > > I believe that it allows me to place geometry in the world, relative to > the view (such that the geometry is always in view) AND the geometry is > always rendered with a parallel projection (even if the view itself uses > a perspective projection) Is this correct? > > Thanks! > Ian Nieves > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".