PlatformGeometry is simply geometry placed on the viewing platform, so that
any operations on the viewer(ie. lookAt()), the geometry will be transformed
along with the viewing platform.
And I "believe" that it is in parallel projection, not perspective.

Zak
----- Original Message -----
From: "Ian M Nieves" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 17, 2003 6:44 AM
Subject: [JAVA3D] PlatformGeometry question


> Hello All,
>
> I am not sure exactly what PlatformGeometry is used for.  Can someone
> clarify this?
>
> I believe that it allows me to place geometry in the world, relative to
> the view (such that the geometry is always in view) AND the geometry is
> always rendered with a parallel projection (even if the view itself uses
> a perspective projection)  Is this correct?
>
> Thanks!
> Ian Nieves
>
>
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