what is the fastest way to update a SceneGraph? imagine reading in particle position frames from a coordinate file and displaying them as balls or connected lines so as to obtain a continuous trajectory. the scene itself should be able to allow for rotation and translation while updating the positions.
currently, i am simply creating a new BranchGroup with the new positions and using the setChild() method to replace the old BranchGroup. this works, is however very slow once you need to traverse through a number of Nodes/TransformGroups/BranchGroups by using the getChild() method. in addition, the rotation/translation gets jerky even though everything runs as a separate thread. is there a faster way of doing this? thanks in advance m =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".