From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Doug Twilleager
Sent: 28 August 2003 16:31
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] flickering Shape3D object when moving both ViewPlatform and Shape3D-Object
Is it flicker or stuttering? What's your framerate. I am assuming that it is higher than your update=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
rate (25fps). A better approach is to update ever frame, and use the amount of time passed
between frames to drive your physics. You will need to use the hi-res timer utility to get a good
measure of the time between frames.
Doug.
Johannes Neubauer wrote:
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".Hello,
Take a look here, please: http://flash-tools.de/j3d/test.zip (179KB)
I still try to make a 3d-Game in J3D. I have loaded an Objectfile for my Spaceship and one for my Terrain. There is only one Ambientlight and no textures, so it isn’t beautiful, but good for testing. I don’t want to use the utils classes from Sun, so I used a Thread (GameTimer) instead. In a while(true) loop the Thread starts every 40ms (25times per second) a method which process the Keyevents and changes the Transform of my ship and my ViewPlatform. So I have two moving Objects:
-The Spaceship moves, when a Key is pressed.
-The ViewPlatform follows the Ship.
The Terrain is painted correctly when the ViewPlatform moves, but the Ship is flickering horrible! How can I change this???
I will thank you for every answer ;)!
Greetings,
Johannes Neubauer
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