Hi, Here are some threads that may help you:
http://archives.java.sun.com/cgi-bin/wa?A2=ind0306&L=java3d- interest&D=1&O=A&P=83264 http://archives.java.sun.com/cgi-bin/wa?A2=ind0306&L=java3d- interest&D=1&O=A&P=50300 ---white On Mon, 8 Sep 2003 14:45:00 -0600, Glenn Pinkerton <[EMAIL PROTECTED]> wrote: >Hello, > >I saw some discussion of a major memory leak in java3d, and I think I am >running into the same problem. > >I am currently just creating a swing JFrame with a panel inside it. The >panel >parents the canvas3d. Here is the constructor for the panel. > > J3DPanel () > { > setLayout (new BorderLayout()); > GraphicsConfiguration config = > SimpleUniverse.getPreferredConfiguration (); > canvas = new Canvas3D(config); > add (BorderLayout.CENTER, canvas); > canvas.setBackground (new Color (240, 240, 240)); > universe = new SimpleUniverse (canvas); > } > > >When the JFrame that parents the panel is disposed of by the user, the >following >cleanup code is called. I tried to pattern this after some of the ideas in >the >interest group discussion. > >private void cleanup () > { > System.out.println ("3d cleanup called"); > System.out.flush (); > if (universe != null) { > universe.removeAllLocales (); > universe = null; > canvas = null; > } > System.gc(); > System.gc(); > } > >I know the cleanup is called because the println is executed. > >When I repeatedly create a scene and dispose of the frame, I lose several >megabytes of memory >for each repetition. This is a major problem that makes using Java3d for a >real world application >untenable. I recall from my reading that Sun had this as a bug. Is there a >fix for the bug yet? >Is there any other workaround for this? Is there some way to use the >VirtualUniverse class rather than the SimpleUniverse class to get around the >problem? > > >Thanks, > >Glenn > > ========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". Some threads related to your question =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
