You need an separate Transform3D and TransformGroup for the text. Using
this one you can scale the Text3D to a better size.
Le Wed, 24 Sep 2003 18:36:30 +0200, Robert Gomez-Reino <Robert.Gomez-
[EMAIL PROTECTED]> a écrit:
Is there any way to add a text to each object so that you can identify
them. The way that I am using is this one:
Text3D miText3D.....
shape3D miShape = new Shape3D();
miShape.addGeometry(miText3D);
but the problem is that the Font is very big and my objects are quite
small!! How can I scale the Text3D without scaling the object?
help!
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