But wouldn't be there a possibility to optimize it? I think when no key is pressed it is not necessary to wake up for every frame.
On Fri, 26 Sep 2003 11:56:11 +0200, Florin Herinean <[EMAIL PROTECTED]> wrote:
For smooth movement. Otherwise, your scene will move in jumps, which is not nice.
Florin
-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Paul Brown Sent: Donnerstag, 25. September 2003 22:07 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] swing paint problems
Apologies. The painting of the icons was a red herring.
I now believe that my problems are the result of using the com.sun KeyNavigateBehaviour. From looking at the source code, it seems to wake on every frame. Consequently, it means the cpu is running at 100% and there isn't time to do anything else - like paint greyed out icons.
I know that Sun only provide the code for illustrative purposes but...
I guess my question now is: why does the keyNavigateBehaviour need to be awoken every frame?
-Paul
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