Yes thats correct but it returns a BoundingSphere, not a BoundingBox.
Le Tue, 7 Oct 2003 08:42:14 +0100, Jeremy Booth <[EMAIL PROTECTED]>
a écrit:
Hi
My understanding (although I've not tried it myself) is that if you ask
a branchgroup for it's bounds, it will tell you the bounds that includes
*everything* inside it. Try it to test it, but I think thats right.
Jeremy
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I have a (part of a) SceneGraph which contains different Geometries /
Shape3Ds and a set of TransformGroups. What I now need is one
BoundingBox of all Geometries together. Is there a way to let Java3D do
it
automatically or do I have it to calculate myself using the Geometries /
Shape3Ds BoundingBoxes together with the Transformations?
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