just look at Sphere source code at line 100 and change for loop from
going to
4 quadrants to 2 ... hack - i agree - but fast


Silvère Martin-Michiellot wrote:


At 11:03 14/10/2003 +0100, you wrote:

Hi Michael,
thanks for your message but that's not the problem. I am using the
GENERATE_NORMALS_INWARD flag. I can successfully map the texture to the
inside of the sphere.

My problem is that I only want to map it to the upper hemisphere and not
the whole sphere.

Cheers,
-Paul


use the com.sun.utils.primitive.sphere source file that is in your JDK
and
tweak it up by hand. There is no other solution but this one is pretty
fast.

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