thank you for your concern but yet i donot know how to
solve this problem it is critical for the application
i make
                          Best regards
--- Alessandro borges <[EMAIL PROTECTED]>
wrote:
> Hi,
>
>  I just did a test case like you describe: a simple
> GUI application with a button to open JDialog with a
> running Canvas3D inside.
>   I have the same behavior: after JDialog opened
> free
> memory decreases, and after closing the JDialog
> there
> is a few MBytes released, but far from that initial
> value.
>
>  I suspected there are some Java3D threads still
> running, but with my JDeveloper trace tool, I could
> not note evidence of this. The Java3D threads just
> stop running as it should be.
>
>  Next try. I run my application with a
> -verbose:class
> option:
> java -verbose:class myApp
>
>  Ok. A big list of loaded classes fill up my console
> screen. Yeah, Java3D loads a lot of classes, around
> 300, and they are kept in memory for future use.
> This classes are not reloaded when I open the
> JDialog
> a second time.And opens very fast.
>  As gc just take instances, and not the class
> definition, that space taken by classes are not full
> released.
>  Seens right to me. Just take a lot of memory.
>
>  It is all a got.If someone knows how relase more
> memory after releasing  Java3D instances, please
> share
> it with us.
>  Ok, have more memory is always a good option ;)
>
> Alessandro
>
>
>  --- Osama Abdalah <[EMAIL PROTECTED]>
> escreveu: > Hi All,
> > Java 3D objects implemented on a JDialog are not
> > cleared after closing the dialog even if i used
> > cleanUp() method of SimpleUniverse , How can i
> solve
> > this problem
> >                Thank you all
> >
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