The more i think about this, the more certain I am that this is a problem with my
custom universe, is there a way to have multiple views of a given scene while using
the simpleuniverse, or can someone help me correct the custom universe. Thanks for the
help, Ben
-----Original Message-----
From: Ben Logan [mailto:[EMAIL PROTECTED]
Sent: Wed 03/12/2003 16:36
To: [EMAIL PROTECTED]
Cc:
Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems
the call; u.addBranchGraph(scene); is made straight after the orbit code at
the bottom of that snipet.
-----Original Message-----
From: Michael Pfeiffer [mailto:[EMAIL PROTECTED]
Sent: Wed 03/12/2003 15:49
To: [EMAIL PROTECTED]
Cc:
Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems
> GraphicsConfiguration config =
> SimpleUniverse.getPreferredConfiguration();
> c = new Canvas3D[numViews];
> u = new BasicUniverse(numViews);
>
> scene = createSceneGraph();
> for(int s = 0; s < numViews; s++) {
> c[s] = new Canvas3D(config);
> }
> u.addBranchGraph(u.setupView(c[0], viewTransform1));
> u.addBranchGraph(u.setupView(c[1], viewTransform2));
>
> orbit = new OrbitBehavior(c[0]); //doesnt work anymore
> orbit.setSchedulingBounds(infiniteBounds);
I'm not sure if this could be a reason, but where do you add your
"scene"
to the universe?
Michael
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