Dear all,
I am currently using OpenGL in my project to render graphics but I would like to use
some of the Java3D and JMF tools as well. I have now the problem to let Java3D know
what display surface created by OpenGL to use to draw. I must as well have a way to
get a pixel array from JMF to create a texture in OpenGL. Is there anyone who has
experience exchanging these parameters between Java and OpenGL and who would
have already work out the necessary conversions?
thanks
Yohan
_____________________________________________________________
Yohan Baillot
3510 center St NW #2
Washington DC 20010
(703) 732 5679
[EMAIL PROTECTED]
www.simulation3d.biz
_____________________________________________________________
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".