Dear all,

I am currently using OpenGL in my project to render graphics but I would like to use
some of the Java3D and JMF tools as well. I have now the problem to let Java3D know
what display surface created by OpenGL to use to draw. I must as well have a way to
get a pixel array from JMF to create a texture in OpenGL. Is there anyone who has
experience exchanging these parameters between Java and OpenGL and who would
have already work out the necessary conversions?

thanks

Yohan

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Yohan Baillot

3510 center St NW #2
Washington DC 20010
(703) 732 5679
[EMAIL PROTECTED]

www.simulation3d.biz    
        
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