Hi,
you can see on this picture the 2 selected objects and the surface of
contact generated by the program.
depending of the distance thresold between the points of these geometries
used to compute this surface, I get no hole, one or several isolated missing
triangles, or several contiguous missing triangles.
I don't know if I should change the way I generate the surface of contact or
if I should compute the surface and then correct it.
Thanks.

----- Original Message -----
From: "Alessandro Borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 20, 2004 5:12 PM
Subject: Re: [JAVA3D] How to cap holes.


> Do you have a pic of the holes ?
>
> <if possible put just a web link to your pic>
> Alessandro
>
>  --- Olivier Tassy <[EMAIL PROTECTED]> escreveu:
> > Hi,
> > I am writing a class to create a surface which
> > represents the surface of contact between two
> > objects.
> > Basically, the idea is to compute the distance
> > between the vertices of these objects (3 by 3), keep
> > those for which the distance is below a thresold and
> > then create a new geometry with these selected
> > points (the selected one and the 2 following points
> > to get a polygon).
> > This class works fine but sometimes I get a surface
> > with missing triangles, due to the lack of precision
> > of the geometry of my objects.
> > Could you give me some clues about how to cap the
> > holes of my surface.
> >
> > Thanks for your help,
> > Olivier.
> >
> >
>
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>
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