What kind of hardware stereo capabilities should I use? I don't have an
VR-helmet and I work with an TFT so that shutter-glasses would be useless
too.

I don't know what kind of graphics card you use, but mine also doesn't
supports anaglyphs directly :-)

On Fri, 23 Jan 2004 16:16:03 +0100, Florin Herinean <[EMAIL PROTECTED]>
wrote:

I've never played with software stereo. Why don't you use the hardware
stereo capabilities ? I'm generating normal, 1 eye images, and then I'm
activating the stereo capabilities from the control panel of the graphic
card. That way, everything is done in the hardware itself and I'm not
experiencing any visible performance degradation. Working perfect in
both page flipping and anaglyph modes.

Cheers,

Florin


-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: Freitag, 23. Januar 2004 15:59 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] stereo image visualization with Java3D


I experimented with anaglyphs too. So what I'm interested in is, what framerates do you get with your solution?

My problem is, that filtering and merging the two images for the left and
right eye is really slow because of the high amount of data and the
relatively slow painting-speed of the BufferedImages. My stereo-view
reached a maximum of 10% of the speed of the monoscopic, colored view
only.

Michael

On Fri, 23 Jan 2004 05:53:45 -0800, Xiao-Hong Zhu <[EMAIL PROTECTED]>
wrote:

We developed an app for stereo image visualization
using Java 3D. Please take a look at
http://www.geocities.com/zteksoft/stereo
Thanks,

Xiao-Hong

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