Back in December, someone mentioned that OrbitBehavior is most likely faster
than MouseBehavior because
in MouseBehavior you keep your eye stable and move the scene, but in
OrbitBehavior you move the eye.

I've implemented in my program an OrbitBehavior and I can also comment it
out and put in a MouseBehavior.
Testing both of them I find that the OrbitBehavior slows down the
rotation,etc (all things being equal).

This is my implementation of the OrbitBehavior..let me know if there is
something significantly wrong
or if you've had a similar experience and if there is a fix:


    BoundingSphere infiniteBounds = new BoundingSphere(new Point3d(),
50000.0);
    OrbitBehavior orbit = new
OrbitBehavior(canvas3D,OrbitBehavior.REVERSE_ALL |
OrbitBehavior.PROPORTIONAL_ZOOM);
    orbit.setSchedulingBounds(infiniteBounds);
    viewingPlatform.setViewPlatformBehavior(orbit);



   Mario

Mariusz Zaczek
NASA - Johnson Space Center
Automated Vehicles and Orbit Analysis / DM35
Flight Design and Dynamics Division
Mission Operations Directorate
Bldg: 30A     Room: 3040A

Disclaimer: "The opinions, observations and comments expressed in my email
             are strictly my own and do not necessarily reflect those of
NASA."

"Failure is never quite so frightening as regret." - Cliff's wife (The Dish)

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