Back in December, someone mentioned that OrbitBehavior is most likely faster than MouseBehavior because in MouseBehavior you keep your eye stable and move the scene, but in OrbitBehavior you move the eye.
I've implemented in my program an OrbitBehavior and I can also comment it out and put in a MouseBehavior. Testing both of them I find that the OrbitBehavior slows down the rotation,etc (all things being equal). This is my implementation of the OrbitBehavior..let me know if there is something significantly wrong or if you've had a similar experience and if there is a fix: BoundingSphere infiniteBounds = new BoundingSphere(new Point3d(), 50000.0); OrbitBehavior orbit = new OrbitBehavior(canvas3D,OrbitBehavior.REVERSE_ALL | OrbitBehavior.PROPORTIONAL_ZOOM); orbit.setSchedulingBounds(infiniteBounds); viewingPlatform.setViewPlatformBehavior(orbit); Mario Mariusz Zaczek NASA - Johnson Space Center Automated Vehicles and Orbit Analysis / DM35 Flight Design and Dynamics Division Mission Operations Directorate Bldg: 30A Room: 3040A Disclaimer: "The opinions, observations and comments expressed in my email are strictly my own and do not necessarily reflect those of NASA." "Failure is never quite so frightening as regret." - Cliff's wife (The Dish) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".