Michael Pfeiffer wrote:

Your concept sounds good but it collides with the physical conditions a
Soundscape simulates.

A solution could be to attach an additional Soundscape to the head of the
viewer which is located outside of the plane/car. As far as I remember in
case of overlapping soundscapes this one is taken which is closest to the
position of the viewer.



Well I was planning to make a system that dynamicly updates which soundscape is attached to the viewplatform, depending on the viewplatforms context, if the avatar is moving around in the locale it will be removed, and he will default to the regular soundscapes placed in the locale. But I dont like it, using setScope would have solved it in a simple nice way.

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Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
WWWeb: http://www.ifad.dk
e-mail: [EMAIL PROTECTED]
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